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The UX of VR Series

In this series, we’ll explore how to design the ultimate user experience for virtual reality. 
 

 
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October 2-5, 2017

4 Nights After Work • 6:00PM - 9:00PM

Designers have a huge impact on the future of virtual reality.  By applying design thinking techniques, we can improve the usability of immersive experiences and design user friendly apps.   In this series, we’ll explore how to design the ultimate user experience for virtual reality. 

 
 

Schedule:

The schedule for each day is subject to shift as we add in more lightning talks.  All speakers have been confirmed for the dates below.   If you're a VR Developer or a Designer and want to share your knowledge for 10-15 minutes, email andi@cascadesf.com.  
 

Monday, October 2
at Udemy
600 Harrison St, San Francisco, CA 94107
 


6:30-6:40pm
Introduction and Why I'm Organizing This Conference
Andi Galpern, Producer at Cascade SF


6:40-7:00pm
Fireside Chat: "The State of the Industry"
with Tony Parisi, Global Head of VR / AR at Unity
 

7:05-7:30pm
"Everything You Need to Start Designing in VR"
Neilda Pacquing, Product Designer & AR/VR/MR Evangelist

7:35-8:05pm
"Intro to Designing with 3D Software For VR"
Katie Hughes, Product Design Lead at Beast Pets
 

8:10-8:30pm
"VR & Brains: A Neuroscientist's Perspective on VR"
Sarit (Sarah) Hershak
Founder at Mindmovr and Consultant at Karuna Labs


 

Tuesday, October 3
at Adobe, San Francisco
601 Townsend, San Francisco, CA


6:30-6:40pm
Introduction to Day 2
Andi Galpern, Producer at Cascade SF


6:40-6:55pm
"Advertising in Virtual Reality"
Stephen Ip, CoFounder of ADVR

 

7:00-7:30pm
"The VR Design Process"
Chris Gallello, Founder at Purple.Li and VR Designer & Developer

 

7:35pm-7:50pm
"Integrating Virtual Reality into Civic Tech"
Clorama Dorvilias, UX Researcher and Designer at Code for America
and VR Developer
 
 

7:55-8:30pm
"Encompassing Sound: An Overview of Spatialized Audio"
Gina Collecchia, Senior Software Engineer, Audio/DSP at Jaunt VR


 

Wednesday, October 4
at LinkedIn, San Francisco
222 2nd Street, San Francisco, CA
 

6:30-6:40pm
Introduction to Day 3
Andi Galpern, Producer at Cascade SF
 

6:45-7:00pm
"Optimizing VR for Comfortable Experiences"
Laura Wieme, Game Graphics Engineer at Intel
 

7:05pm-7:30pm
"Designing UI Components for VR"
Nick Cottrell, Product Designer & VR Evangelist
 

7:35pm-8:05pm
"Designing for Hands, Not Controllers"
Martin Schubert, VR Designer at Leap Motion
 

8:10-8:30pm
"Mixed Reality & The Five Senses"
Alex Theory
CoFounder & VR Director at Sensync

 

Thursday, October 5
at LinkedIn, San Francisco

222 2nd Street, San Francisco, CA
 

6:30-6:40pm
Introduction to Day 4
Andi Galpern, Producer at Cascade SF


6:45-7:10pm
"Social VR & Designing Facebook Spaces"
Katya Kostyukova, Product Designer at Facebook


7:15-7:30pm
"How to Create a Tutorial"
Christine Bower, Instructional Designer at Facebook
 

7:35-8:05pm
"Prototyping & Designing in a 3D Environment"
Daniel Cardozo, Product Design Consultant and VR Evangelist
 

8:10pm-8:30pm
"User Testing for VR"
Olga Ivanova, CEO, Product Designer & VR Designer at VR Oxygen