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The UX of VR Series

In this series, we’ll explore how to design the ultimate user experience for virtual reality. 
 

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October 2 - 5 in San Francisco, CA

4 Nights after Work • 6:00PM - 9:00PM



Designers have a huge impact on the future of virtual reality. By applying design thinking techniques, we can improve the usability of immersive experiences and make more accessible and user friendly apps.   In this series, we’ll explore how to design the ultimate user experience for virtual reality. 
 

 

Presentations Include:

"Getting Started in Designing with VR"

Neilda Pacquing
Product Design Consultant & AR/VR/MR Evangelist

 


"The VR Design Process"

Chris Gallello
Founder at Purple.li and VR Designer & Developer

How does designing for VR differ from designing in 2D? Ultimately, the fundamental process is similar, but there are entirely new methods that you'll need to learn. And since the technology is so nascent, new methodologies are coming along every day. Chris Gallello will show examples from his process in designing VR experiences, and introduce methods for prototyping a VR experience even if you're new to the space or don't have the appropriate hardware.



"Measuring Space and Physical Objects in a Virtual World"

Nick Cottrell
Product DesigNER & vr evangelist
 



"Sound Design: Syncing Audio with Visual

Gina Collecchia
Senior Software Engineer, Audio/DSP at Jaunt VR

Spatial audio is an essential but often overlooked element of storytelling in virtual reality: we rarely notice dropped video frames, but a single dropped audio sample is blatantly apparent. This talk will demonstrate the capture, post-production, and playback of spatial audio, with a brief introduction to digital audio basics. 3D microphones, head-related transfer functions (HRTFs), popular plugins for placing sound in space, and spatial audio formats will be covered, with a peek at the Jaunt VR audio platform and its offerings. Tips for sound design and auditory perception considerations will also be shared.


 

"Prototyping & Designing in a 3D Environment"

Daniel Cardozo

Product Design consultant & VR Evangelist

In this talk, Daniel Cardozo will instruct on how to design and prototype in a 3D Environment.  He'll cover: 

  • Why VR design is so different than 2D design
  • The tools can help us build in 3D in and out of VR
  • Collaboration and prototyping tools to get input from non-designers
  • User interface components
  • UX testing for VR
  • and more – this man has a lot of information to share with you!
     


"How We Made Facebook Spaces"

Steph and Katya

Product Designers at Facebook

     In this talk, Stephanie and Katya from the Facebook Design team, will teach us about social VR and how their team created Facebook Spaces, a platform for hanging out with Facebook friends in a virtual reality setting and exploring photos, videos, and drawing. They'll also teach us ways to influence more people to explore the VR space, and how to engage someone with and without a VR headset. 
 

"Healthcare & VR for Pain Management"

Sarit (Sarah) Hershak
Founder at MindMoVR and Consultant at Karuna Labs 

    Based on the latest neuroscience research Sarah will explain the unique power VR has over brains. She will focus on how this power can be used in the health care industry and end with some specific tips on how this information can be implemented to design UX in VR.  This interactive lecture will explore:

  • Examples from research in health care on how VR manipulates sensory information and influences the brain.

  • How brains work – The Predictive Coding framework

  • How the brain’s plastic sense of self can be used to design better UX

 

 

Mixed Reality & The 5 Senses

Alex Theory
co-founder & vr director at sensync

Virtual Reality is an incredible technology that's quickly expanding the boundaries of storytelling and audience engagement. Narratives expressed through VR have the potential to completely revolutionize our media experiences by creating a multi-sensory and immersive sense of place. At the highest level, truly effective VR will be able to accurately simulate inputs from all five senses, as well as integrate physiological data to create more personalized experiences.  In this presentation, Alex Theory, VR Director and CoFounder at Sensync will explore the following topics:  

  • The Five Senses - (smell, touch, what works and what doesn't
  • Brief History Of Multi Sensory Experiences
  • VR as an art form
  • Creating Multi Sensory Experiences In Unity
  • Integrating Physiological Data & Biofeedback
  • Drawbacks & possibilities
  • Predictions for the future